![long war rebalance long war rebalance](https://i.redd.it/c6676o9qyf4y.jpg)
Even with the Nerf they get in the mod, they're still powerful, capable of inflicting significant damage from far beyond the reach of retaliation. Combined with a good Aim stat and a strong weapon, they can deal much more damage than nearly any other class, and will be a mainstay in many players' squads.
![long war rebalance long war rebalance](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6214122/58482f5ddfc2e8cbbe9f597d3ec20d2d3b7fcaa6.jpg)
Instead, they simply shoot twice a turn if they don't move. No special powers, fancy flanking maneuevres, or flashy explosives.
![long war rebalance long war rebalance](https://clips-media-assets2.twitch.tv/vod-786518154-offset-15862-preview-480x272.jpg)
However, you'll NEED those bonuses, as the aliens get their own share of new toys and tricks, and the previously-unthreatening EXALT get some new upgrades as well. The game greatly expands on the options presented to the player in the original game you can field larger squads, there are twice as many classes, nearly every class has multiple weapon and equipment options, there are far more perks (and the perks have more variety to them), and you gain more and more benefits as the game progresses, due to expanded research, a deeper Psychic Powers system, and increased rewards from completed missions, satellites, Council missions, and so on.
#Long war rebalance mod#
Did we mention this mod is tough? As in " Terror Mission with Chryssalids in the second month" tough? Which in this game is the original game's Normal. Whereas the average game of Enemy Within could be completed in around 20-30 hours based on difficulty, Long War can easily take upwards of 40.and that's on the easiest difficulty. Additionally, as the title suggests, it's long.